Tuesday, December 14, 2010

Reality TV island

Reality TV island

Part One: Arrival and Main Street

Once you arrive on Reality TV Island run to the right and then go inside the TV World store. Jump up to the top platform with the enormous flat screen TV and talk to the guy there wearing the red hat. He’ll tell you to change the channel on the TV. Go ahead and then you’ll see an ad for the show giving an address to send applications to. Leave the building and then go inside Mike’s Market and walk to the right. There’s a guy wearing a tie there. Talk to him. He’ll say there’s less than 24 hours before the Reality TV Island show begins and then he’ll run away and drop the Pop-Topica magazine he is reading. Go ahead and pick it up from the ground. After it goes into your backpack, examine it and then click to the next page where you’ll find an application inside. Click on it and it will go into your backpack.
Now head out of the market and run over to the motel on the left end of the street. Go into the Motel Office. Walk over to the right and click on the cup full of pens. You’ll get one of the cheap pens in your backpack. Next, click on the magazine and turn the page to the local tv schedule. At the bottom of that page is an advertisement for Papa Pete’s Pizza. The phone number is 555-PETE (555-7383). Click on the phone on the desk (it’s next to the cup of pens) and dial the phone number for the pizza place. When they ask where you’d like it delivered, choose room 4B.
OK, now head back outside the motel and there will be a pizza delivery person standing outside (wow that is fast delivery!). She’ll tell you she forgot the room number, but you will take care of delivering it for her. Now go up to room 4B and click to knock. The foor will open and you can go inside. You’ll find a really sad looking guy named Bucky Lucas here. He is the famous star from the first season of the show. Click on him to speak to him and then choose the last option, “I could really use that grand prize.” He’ll tell you that money and fame are not all they’re cracked up to be. But more importantly, he’ll give you the stamp that you need to mail in the application! In fact, it’s a special edition stamp of him! Oh, and apparently postage in Poptropica costs $0.52 to mail a postcard!
Next, click on the application in your backpack and fill it out. You can write anything you want to for the reason of why you should be on Reality TV.
Now head back out of the motel room and then run over to the right where you’ll find a blue mailbox. Click on it and you’ll mail the application. Then you’ll reappear on “the next day” to find that there’s a helicopter on top of the motel waiting to take you to the show. You’re going to be famous. Click on the helicopter to fly off to the show and begin part two of Reality TV Island.

Part Two: The Competition

Now you’re in the main part of Reality TV Island, the actual show competition. This part works very differently from all the other islands on Poptropica. There’s no one way to do things and the challenges you get during the show are random. But the basic idea is to win every competition that you can because then you’ll be immune from being voted off the island. At the end of each competition, everyone gets to vote for someone else to get booted. The other contestants usually vote against a contestant that voted against them in the prior round. You can usually use this to strategize on who to “gang up on” in the voting rounds. So even if you don’t win each competition, you can often make it to the next round by being smart in the voting stage.
If you make it to the final two, then the winner of the last challenge wins the show. If you lose, you can return again for another season by clicking on the helicopter. And if you win, you can also play again the next season!

Screenshots of Reality TV Island

Here are some fun screenshots and more from the newest quest.
Balloon Boy in Reality TV Island
Deliver pizza to Bucky

winning reality tv island

Counterfeit island

Counterfeit Island

Your Arrival On Counterfeit Island

Follow the map to Counterfeit Island. You’ll arrive by balloon right next to the museum. Start running all the way to the right and head to the Downtown area. When you arrive, the first store you’ll see is called Bobo’s Clown Store. Go inside. You’ll see several colored balloons inside. Click on the green one to pick it up and then leave the clown store.
EXTRA: you can jump up on the roof of the store to talk with Bobo the clown. He’ll tell you why he’s up on the roof. It’s not necessary to talk with him to complete this quest.
Now head all the way to the right and enter the Countryside zone. Walk a little bit further to the right and you’ll come across a crying boy and a young woman holding a red balloon. Click on the crying boy and you will give him your green balloon. Once he has it he’ll fly up and away into the air. Poor balloon boy! Oh well, he’s not your problem right now. Head back to the left to go Downtown and then run all the way to the left of that zone and go into Main Street. When you arrive at Main Street, go inside the Web Browser Internet Cafe. Once you’re inside, walk to the right and talk to the bearded guy wearing the hat and camera. He’ll tell you that he lost his tunnel tour tickets and that if you can find them, he’ll give you one. While you’re talking to him, look up at the TV behind you. It’s balloon boy on the news! Head back out of the cafe and then go to the right and go to Downtown.
Your next stop is the garbage can just to the right of the entrance to the underground tunnel tour. Click on the garbage can and a screen will appear showing all garbage inside. Click on each piece and drag it away from the center. Soon, you’ll reveal the lost tickets that are buried inside. Click on the tickets and they’ll go into your backpack.
OK, now run back to Main Street and enter the Web Browser Internet Cafe again. Go inside and stand next to the man who lost the tickets. Open up your backpack and find the tickets and then click on “Use”. The guy will thank you for finding them and just as he promised, he’ll give one back to you so that you can use it to take the underground tunnel tour. And that’s exactly where we go next!
EXTRA: On your way back Downtown to go to the underground tunnel tour, you can stop in at Bobo’s Clown Store again to pick up another balloon. I think it makes getting the torn picture in the tunnel a little bit easier, but this is optional.
OK, head back Downtown and go to the entrance to the underground tunnel tour. There’s a woman standing outside wearing a green beret. Stand next to her, then open your backpack and click “Use” on the ticket inside. Next, click on the gate behind you to start the tour.
The tunnel tour is very easy to do, because there’s just one path to follow. When you get to the bottom, you’ll see a lightbulb hanging down from a cable in the middle of the tunnel. Jump up onto this cable and climb to the top. You’ll see a torn piece of paper on top of another cable just to the right. This is part of the torn picture that you’ll need to unlock the secret door to the museum later in the quest. Climb all the way to the top of the cable and jump to the right. This is really easy if you’re carrying a balloon from Bobo’s Clown Store. When you pass over the torn picture, you’ll pick it up. Keep following the main tunnel until you see a stone staircase heading up out of a door. Follow the stairs to leave the tour.

The Mysterious Guy

Right after you exit the tour, you’ll meet a mysterious man standing next to the exit. He’ll tell you a story and ask you to get a job at the museum, then meet him in this same spot after nightfall. Now head up the sand to the right and you’ll see another torn piece of the picture. Pick this one up. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. Now head back to Main Street and enter the museum.

Inside the Museum

Talk to the security guard inside the museum and he will tell you to go speak with the assistant curator. The assistant curator is up the stairs right above the entrance. Go up and talk to him. He will tell you that four paintings have been placed in the wrong wings of the museum and that he needs you to put them in their correct spots. In each wing, you can pick up one painting on the wall (the others won’t move) and take it somewhere else. Here’s where all the paintings should go.
  • Move the painting from the cubism wing to the impressionism wing.
  • Move the painting from the impressionism wing to the expressionism wing.
  • Move the painting from the expressionism wing to the realism wing.
  • Move the painting from realism wing to the cubism wing.
When you’re done placing all of the paintings, go back and speak to the assistant curator. He’ll tell you that you are hired and will take you inside the Forgery Detection Lab to begin your training. Speak to him and then he’ll tell you to select a station to begin your training. Click on the first desk to get started. Use the X-Ray device over each of the paintings until you find the one with the sketch marks underneath the painting. Use the arrows at the top to switch between the paintings and then click on the one you think is the real painting below.
In the next test, you’ll use a magnifying glass to try and figure out which painting is a fake. Look in the corners of each painting to find the signature and figure out which one is different than the others. That is the forged painting.
The third test is a photograph and you need to click on the area that shows it is a fake. Move up to the left to where the moon is and click on the dark side of the moon to prove that this photo is a fake. If this was really a picture of the moon, there would be no stars on the dark side of it.
Now move to the next station, where the museum does chemical analysis of paint samples. In this test, you select a paint sample and then it drops into the beaker. A red bar moves across and when it reaches a square, that square lights up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you do it correctly and in time, a green check mark will appear over the square. Keep going until all four squares are done correctly. Now repeat the whole process for the remaining two paint samples. Once you finish this test, your training is complete and the assistant curator will give you a key to the supply room.
Leave the forgery detection lab and walk right and then follow the signs to the statue room and security office. Walk left past the statues and follow the sign to the security office and supply closet. Walk all the way to the left and you’ll find the door to the supply closet. Use the key from your backpack to unlock it and get inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.
Now walk back to the right and go back through the statue room. Follow the sign to the main hall and then exit the museum. Now it is night time outside. Head left and go to the city docks. The mysterious guy in the had and sunglasses will still be standing where you left him. Go inside the gate to the underground tour area and then follow the tunnel back to the wooden ladder. Climb the ladder and then click on the hatch at the top. The hatch cover will appear on screen and it has a gargoyle face on it. Re-arrange the pieces on the hatch to match the version you see in the torn picture. All of the features have to match the picture exactly. When you’re done, the hatch will open and you can proceed up through it.
You’ll arrive inside the supply closet in the museum. Use your supply room key to unlock the door from the inside and then go into the hall. Watch out because the shadow of the security guard will walk by the window to the security office. Wait for her to go by and then run past the window all the way to the statue room door. Go inside and then move across the room carefully, avoiding the laser beams. You are safe from being spotted by a laser beam when you’re hiding behind something, like a statue or potted plant. Once you arrive at the far end of the room, exit to go to the main museum hall.
From here, go up and to the left to where the painting of the Scream is located. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. You’ve been framed! You’ll be placed in jail and then questioned by the police. You will take a lie detector test which is very easy to pass. Then you’ll be asked to join the chief inspector over at the museum security office.
On the way back to the museum office, stop inside Bobo’s clown shop, where you’ll find the security guard from the museum. Ask him what time he left his post and he will give you his time card. After you get it, head to the museum and go up to the security office. Once you arrive, walk to the right and click on the big computer. You’ll automatically check the security camera footage and because you have the time card from the security guard, you’ll know where to look. You will see the mysterious guy appear and walk up to the painting. Press the print screen button to get a surveillance video screen print. Then go over and talk to the investigator. She will tell you to show the picture to the people in town. Leave the museum and head right towards Bobo’s Clown Shop.
When you arrive outside the clown shop, show the surveillance video screen print to one of the mimes. The mime will pretend to play music, which is a clue that the mysterious guy you’re looking for is hiding in the jazz cafe. Go right and then enter the cafe. When you arrive inside the cafe, walk to the right and the mysterious man will be there. He will run away from you. Follow him to the right to begin a big chase.
During the chase scene, you’ll be riding on a scooter trying to catch the mysterious guy. You don’t really need to catch him during this part. All you need to do is avoid the different obstacles that appear in the road as you go by. The chase lasts for a minute or two and you’ll arrive at the Docks. The thief will escape in a waiting motor boat but will drop a key card which you will pick up.
EXTRA: keep an eye out in the beginning of the chase for Balloon Boy. He will appear up in the sky between the buildings in the background.
Your next stop is the museum. When you arrive in the main lobby, the assistant curator will be waiting for you and give you a package that arrived addressed to you. It’s a painting of Vincent Van Gogh’s Starry Night, and there’s also an x-ray device included. Open your backpack and click on the Examine button on the painting to take a closer look. Drag the x-ray device over the painting and you’ll see a secret message from the curator telling you to meet at the Pop Art Museum in Early Poptropica island. This is a fun part where you now have to leave Counterfeit Island and go to Early Poptropica. Head back outside and return to your travel balloon, which is just to the right of the museum entrance. Choose Early Poptropica on the map.
Walk left to the Pop Art Museum and then go inside. Walk a little bit to the left and you’ll find an older woman wearing purple clothes. Talk to her and she will explain a little bit about what is going on and give you a key. Exit the museum, go back to your travel balloon, and head back to Counterfeit Island.
When you arrive back in Counterfeit Island, run all the way to the right to the Countryside. You’ll see the Inspector’s house here and you can use the key that the Curator gave to you to get inside. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! But then the lights will go out. and you’ll be knocked unconscious.
When you awake, you’ll be deep inside an underground hideout. Both you and the mysterious thief will be tied to chairs and you are captives of the Black Widow, the world’s greatest art thief. The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. He’ll tell you to move your chair close to him so that he can untie you. To move your chair, click and drag your mouse to the left. It will slowly move towards the guy. Once you get next to him, you’ll both escape the chairs and he’ll suggest that you both go after the Black Widow. Head out of the room to the right.
You’ll arrive in the next room. Run all the way to the left and then jump up on the boxes while avoiding the guards. The hardest guard to sneak past is on one of the platforms right above you. You need to wait until he gets all the way to the left and then turns and starts walking right. Jump up immediately and follow him a few steps until you see a couch. Jump onto the couch and the springs will propel you to the platform above and to the left. Here you’ll see a special access panel. Use the key card you found when you were chasing the mysterious guy before to open the door. Go through the door to enter Black Widow’s private gallery. Then walk to the left to begin the final confrontation with Black Widow.
The mysterious guy will run and jump onto a platform with a handle. You need to turn the handle to raise the platform up so that he can catch her. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. You need to catch the art to keep it from breaking while continuing to try and turn the handle to raise the platform. This is a really tough part to finish! If more than one million dollars of art breaks, you’ll fail and have to start this part over again. But after every four pieces you save, she’ll get really mad and then you have a few seconds to run over to the platform to turn the handle. But watch out because after a few seconds, she’ll throw a bomb towards you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. Keep repeating the cycle until you raise the platform all the way to the top.
Once you’re done, the Black Widow will be captured! You’ll appear inside the Internet Cafe and the Curator will be there. She’ll tell you to meet her at the museum. Go there and then the Curator will show you that the museum has been the secret hiding place for some of the most famous works of art in the world. You’ll receive the medallion for finishing Counterfeit Island. Congratulations!




Monday, December 13, 2010

Astro-Nights island

Astro-Knights island

Arrival in Arturus

You’ll arrive by ballon in Arturus. When you land, the first building you will see is the House of Mordred, although it’s now called Mordred’s Museum. It was once occupied by a powerful and mysterious sorcerer named Mordred and it contains a number of things that he used while he lived here. Next to the house is a large fountain with a spaceship statue in it and the statue and fountain are dedicated to Mordred for bringing technology to the kingdom. The remaining two buildings are the planetarium and the Crop Circle Inn. This final building is a multi-player room where you can battle other players and chat.

What to Do in Main Street

Proceed immediately to the fountain. In the water near the base of the spaceship you will see something sparking and shiny. Jump up to get it and you will discover that it is a coin. It will go into your backpack. Now go back to the first building, the House of Mordred. Talk to the man you see when you enter and get the pamphlet. Then use the coin in your backpack and he will tell you that you are free to look around. Next, click on one of the books. The guy will ask you not to touch them, but will give you a library slip. This library slip is a clue to a hidden area. Pay attention to the underlined parts: McM.
The Library Book Slip
The Library Book Slip

What to Do in Castle of Arturus

Next, go outside and run all the way to the right to the end of the area. Pass through the short road and go right again. You will arrive at the Castle of Arturus. Walk to the right and then go through the large double wooden door. Now go to the right and enter the small wooden door. You will be inside the castle library. There are two books to get. To pick them up, just walk over them. One is a green book on the far left side of the room in the Fiction section. It is called, Mystical Weapons of Arturus. The second book is The Life of Mordred – A Cautionary Tale. It is down the stairs in the non-fiction section on a book stand. After you get the second book, look at the nameplates on the shelves. One is labeled McM, just like the underlined section of the library book slip you got earlier. Click on the brick behind the nameplate and a secret staircase in the floor will open up.
The secret staircase in the Castle Library
The secret staircase in the Castle Library
Go down the stairs and you will arrive in an underground room. Walk over the moldy cheese on a plate right near the entrance. Then walk a little farther to the right and click on the wooden handle on the wall. This will open up a small grate near the ground over to the right, but not the one between you and the robot in the cell. Click on the robot and he will say some long binary numbers (all 1′s and 0′s). This can be translated and the correct way to translate it is “bard”. Go back up the stairs.
When you return to the library, the librarian is there with two guards and is unhappy with you for snooping around. Run out the library and return to the main part of the castle. Go to the left and then enter the door by the staircase. There is a robot mouse on the ground and a very unhappy girl here. Go to your backpack and use the moldy cheese. The robot mouse will go for the cheese and then you will capture him. Now go to the right and jump up on the chest next to the bed. There is a letter on it. It is a secret message that says, We must change our password! I feel my parents will find out what we are doing and put an end to it!
Trapping the robot mouse with moldy cheese
Trapping the robot mouse with moldy cheese
Now leave the room, go up the stairs and enter the door at the very top. This is where you’ll find the King and Queen, who are distraught over the kidnapping of their daughter. Ask the Queen if she can think of anything else that might help you and she will give you the coordinates of the three knights who left in search of the princess. The coordinates are: X-73 Y-83X-15 Y-15, and X-83 Y-20. Go back outside the castle and run to the right. Keep going right until you reach a new area, Ye Olde Rumour Mille

What to Do in Ye Olde Rumour Mille

Talk to the hooded guy near the entrance and he will give you a Bag of Manure (gross!). Then jump over the two hay bales and run up the hill to the door for Ye Olde Rumour Mille
To the right of the mill is the big wheel in the mud. On top of that wheel is a coil of rope. Jump up on the wheel to get the rope. Now walk over to the left and stand underneath the Ye Olde Rumour Mille sign. Jump up on top of the sign and then jump up on top of one of the windmill blades to get it to start spinning. Keep moving around and jumping on the blades to spin them around until the little glass bubble on the roof is completely open. When it is open, go inside it.
Inside the windmill you will find a broken hover craft. It needs something to power it. Fortunately, you have something. Open up your backpack and Use the bag of manure. The hover craft will fly out of the roof and land in the mud outside. Go back out of the ceiling to leave the windmill. Before you use the hover craft, though, there’s work to be done back at the castle.

What to Do in the Princess’s Tower

OK, head back to the castle and then stand in front of the large oak door. Jump up onto the windowsill and then jump onto the platform with a large bow and arrow on it. Then go to your backpack and select Use on the coild of rope. The rope will be attached to the arrow. Now point the arrow in about a 45 degree angle to the left and click to shoot the arrow and rope. If you aimed correctly, the arrow will stick into the door of a nearby tower. Now walk across the rope and enter the door in the tower.
Go to the left past the bed and you will see some brown paper sticking out of a chest with scrolls and parchment inside. The brown paper says,
The order believes the Great Inventor kept many of his secrets under his bed, but the order dare not come out of their hiding place to seek them. I will do my best to aid them in their search because I believe Mordred is alive! I’ve detected a veacon on a faraway planet, and I believe it may have come from him. I have sent a return signal, and…
Once you have the paper in your backpack, head back outside of the tower and then go left until you reach the fountain in the middle of the square.

What to Do in the Secret Entrance

Now that you’re back near the fountain, walk into the middle of it and click on the plaque on the wall that has the space symbols. Select the symbols in this order: Crescent Moon, Planet with Rings, 5-pointed star. Then click on the large Sun in the middle. A secret door will open and the water will drain out of the 
fountain. Go inside the entrance.
You’ve found a secret order. There are several people here wearing purple robes. Walk to the right and talk to the boy with buck teeth and pimples. He will give you a small key. Now get back on the rope and head out of this secret room.

What to Do in Mordred’s Secret Hideout

When you’re back standing next to the fountain, walk left to Mordred’s Museum and go inside. Go up onto the top floor and then click underneath the bed. You’ll find a missing page from Mordred’s Journal. It says:
I have found a nearby moon with much activity that I believe to be alien life! I have found that animal waster makes decent fuel, and there is just enough manure in Arturus to bring my flying craft to the moon. The coordinates are 56,52
Leave the museum and go back to the guy with the shovel who gave you the manure. Next to him are two bales of hay. Push them all the way to the right and then jump on top and stand between them. You should fall down to the ground. Then push the left bale back to the left side and you will reveal a secret locked trap door in the ground. Use the small key in your backpack to open it and go down.
Slide down the rope and then walk up to the mechanical owl. It will fly outside. Go back up the rope to follow the owl. Release the mechanical mouse from your backpack and the owl will fly down and eat it. CHOMP! Now the owl will be your friend and follow you around. If you click on the owl you can tell it where to fly.
Go back down the trap door and then walk left. Pick up the book that is sitting on the chair. This is Mordred’s Journal. Then walk all the way to the left and keep pushing against the wall. After a few seconds it will crumble into pieces. Go all the way to the left and you will see a small hole. Go through it to enter the cell where you found the robot. He will self-destruct and a fuel rod will fly to the left beyond the bars. You can’t reach it by yourself, but your new friend the owl can! Click on the owl and then click on the green rod and the owl will retrieve it for you. Click on the owl and then click on yourself and your owl will give you the rod.

What to Do with the Space Craft (Excalibur)

Go back through the hole and exit the secret hideout. Go to the right until you get to the windmill and you will see the hover craft that you found earlier. Jump onto the hovercraft and head to the right. You will find a spacecraft named Exaclibur. Click on the spacecraft and you will see a control panel. Drag the green fuel rod in the bottom left corner to the bottom right corner where you see a broken one that is dripping. Then enter the coordinates for the moon that you found earlier. They are 56-52. You enter the coordinates by spinning the two dials on the right. Once you’ve done that, press the red Launch button to take off!

What to Do on Pewter Moon

Your new spaceship will run out of fuel and crash land on the nearby moon. Go to the right and jump on the platform in the middle of the Astrozone building and then go inside. Talk to the guy on the left. Ask him how to get off this planet. He’ll tell you to leave your ship for scrap and then build a new one on the holopad.
Go outside and click on the Holopad machine to the left. There’s a big sign over it that says, Build Your Own Rocket Here. You can design your own rocket anyway you like. The most important thing is to balance your speed and shield. It will probably help to have a little more speed than shield, but you can probably survive the other way too. When you like your ship, click on the Done button and your rocket ship will be waiting for you on the launch pad nearby. Enter your new rocket ship to continue your adventure.

What to Do in Your Rocket

Click on launch to take off into space. There are three planets to visit and you can do them in whatever order you like. To fly the ship, just move your mouse cursor around. You can shoot your weapon by clicking. Pay attention to the coordinates in the bottom left. When you get into alien space, watch out because other ships may start to attack you.

Jungle Planet

The coordinates for Jungle Planet are 15,15. When you get near, an alien ship will start attacking you, so click on the planet as soon as you can. Once you arrive on land, exit your ship onto a platform and then drop all the way down onto the ground. Walk to the right and you will see a small platform with a weapon in a spotlight. Walk over to it to pick it up and put it into your backpack. It is a laser lance and it can release a destructive burst of energy when fully charged.
Next go to the left and jump on top of one of the flowers. They will catapult you into the air. Keep jumping until you reach your spaceship again. Up above you is a little green bug with yellow electrical charges shooting between his arms. The will zap you if you get too close. Watch for the swinging pendulum to your right and jump on it as it’s moving away from you (so that you don’t get zapped). Wait for the platform you’re on to go all the way to the right and then start swinging back. Then jump and you will land safely on the next platform. Keep doing this until you get on a platform on the right and then jump off it. It might take a few tries to get this right. When you’re on the platform, go all the way to the right.
Next, you’ll find a knight in green armor. He is Sir Cador and he has failed in his rescue of the princess and he will tell you that you should try to get into the cage to rescue the princess. Click up the rope and then wait for the first egg to open. Then jump and if you timed it well, you will land on the egg when it closes again. Wait here until the next egg is open and then jump again. On this egg, jump immediately because it opens again very quickly. Jump onto the next egg and then jump onto the cage with a winged unicorn inside. Click on the cage to open it and then click on the Unicorn again. The mother phoenix will approach and you will play a game where you must defeat it with the laser lance while riding the flying unicorn.
This game can be really hard. You need to avoid the flying bugs, rocket missiles and lightning clouds. You can shoot the bugs but just get out of the way of the storm clouds and the red phoenix missiles that come at you. After a while, the mother phoenix appears. She will open her mouth and then you need to shoot afully charged shot from your laser lance and hit her in the head. To do a fully charged shot, click and hold your mouse button until the tip lights up green and then fire. It’s helpful to charge up your lance before she arrives each time so that you’re ready to shoot. After you shoot, get out of the way of her rocket missiles. Also, be careful because sometimes instead of appearing on the right side of the screen, she will sneak up behind you.
After you hit her three times in the head with a fully charged shot from your lance, she will destruct and you will return to the green knight. He will now accompany you on your mission. Once you are back in your ship, click Launch and then press the Teleport Home button.

Fire Planet

Go to the upper right to head towards the fire planet. It is located at the coordinates 83,20. Watch out because along the way you will encounter a black hole that you must navigate around. And just like with the Jungle Planet, the area around the Fire Planet has space aliens who will attack you. Once you land on the planet, exit your rocket ship.
You will be standing outside on a platform surrounded by hot lava. If you fall into you you will be sent back to the starting platform. Move to the right, jumping from platform to platform. Note: it is always easier to jump to the next platform when it is moving downwards. This is especially true for the last platform. When you get to the final platform, wait for it to get to the top of the volcano and then jump off to the left. You’ll land at the top of the volcano crater and can then go down inside.
Once you’re inside the volcano, you need to make your way through the caverns while avoiding the yellow steam that goes by. If you are touched by the steam, you get sent back all the way to the beginning and have to start over again. They key here is patience. There are little alcoves along the way where you can wait safely for the steam to pass. As soon as it disappears, make your move to the next safe spot. Once you get to a larger open area, the steam stops coming. But now there is a rolling rock creature that blocks you from passing. Time your jump to go over him just as he’s rolled up into a circle and you should be able to get by. Once you get past him, you’ll meet up with the Red Knight, named Sir Pellas. He will tell you that he failed and that a beast is holding the princess. He will give you an ice arrow to slay the beast.
When you enter the room to the left, move quickly to the first chain and jump up and climb it to the top. Then move from chain to chain until you reach the end. Drop down and run under the dropping spike ball from the dragon’s tail. Then click on the lever to temporarily shut down the robot dragon. Move quickly to the right so that you have a clear shot to the dragon’s open mouth. Click on your ice arrow and shoot it into the dragon’s mouth. If you hit him successfully, he will turn orange and red and start jumping up and down. This will cause stalactites to start falling from the ceiling, but the dragon will stop shooting fireballs at you and his spike tail will stop working. If you move quickly enough, you can go across the chains again (just watch out for the stalactites) and get under him before he reactivates. Then just flip the lever, move, and shoot him again. Tip: after you flip the lever, don’t wait for the spinning cursor to stop. Move to the right immediately so you will have enough time to position and shoot the ice arrow before the dragon moves his mouth. Shoot the dragon three times to defeat him.
Once you beat the mechanical dragon, the red knight will come into the room with you and join you on your mission. Return to your spaceship and teleport home.

Ice Planet

Head southeast to coordinates 73,83. When you arrive, you will find space sharks guarding the planet. You need to lure them into a trap. Shoot all of them to get them to follow you and then lead them to the black hole located to the north. The coordinates for the black hole are approximately 84,47. When you’re luring them away, keep them close enough to stay on screen or they will go back to guarding the ice planet.
Once the space sharks have been dealt with, you can land the ship on the Ice Planet. When you exit the ship, you’ll be standing on a platform above ice water. Just like the lava from the Fire Planet, if you fall into the water, you’ll be teleported back to your ship. Move from platform to platform while watching out for the flying robot fish. It’s a little tough to move from platform to platform and you will slide a bit because it’s ice. You should aim for the middle of each platform when jumping so that you don’t slide off when you land.
In the next part, jump up on the platforms to climb the mountain while avoiding the giant snow balls. This part is much easier than the ice platforms from before. Sir Gawain, the blue knight, is standing at the very top of the moountain. Talk to him and he will give you a special force shield. You will then have to fight a giant tiger-shaped helicopter that drops snowballs on you. Using the force field, you can bounce the snowballs back at him to damage the helicopter. You need to hit him three times. From time to time, ice shards will fly towards you and they will damage your shield, so watch out. If the shield runs out it will need to recharge and you will be defenseless for a while. Just avoid everything when this happens. After you defeat the tiger helicopter, the blue knight will appear and he will join you.
Go back into your ship and teleport home. Now you can go to the Crystal Gate…

The Crystal Gate

The Crystal Gate is an asteroid at the coordinates 11,82. You can go there once you have found all three knights. The the Crystal Gate is surrounded by an asteroid belt, so you need to be careful when you get near it. Once you land exit the space craft. Climb up the crystal mountain to the top where the 3 knights are waiting. Click on the sword that is stuck in the stone. You will open a small vortex that you can enter.
You arrive at the castle of the Binary Bard. Jump down to the bottom of the castle and speak with the princess. She will ask for the three powerful weapons you have brought and then she will take them from you. But once she does, she will reveal herself as the Binary Bard in disguise! He will then laugh at you and disappear.
There is a wall next to you. Click on it and it will become a puzzle. When you click on a square, it will stay the same but flip over the adjacent squares. The goal is to turn over all of the pieces. It’s a little tricky, but you should be able to do this puzzle with a little experimentation and practice.

The Final King Mordred Battle

Welcome to the final battle. This is really hard and takes place in two parts. Your health meter doesn’t reset between them, so you need to do the first part as carefully as you can. In the first part, you will fly around as Merlin the robot owl. Be careful to avoid the spinning discs and Mordred’s zaps and robot arms. The goal is to pick up the black bombs that Mordred drops on the ground and then fly above him. When they start blinking red, wait a few seconds and then release them so that they explode on him. When you get two bombs on Mordred he will zap and kill Merlin. (Sob!) Goodbye, Merlin!
Now comes the really hard part. Try to get Mordred close to the platform where the real princess is trapped. Then jump up on him and then up onto the platform. Stand on the edge and then do a big jump to either the left or the right. If you timed it right, you’ll land on one of the chandeliers. Now move yourself so you are in the middle. He will go underneath the chandelier and fire his laser at it. It will fall on top of him. Repeat this on the other chandelier and then you will destroy Mordred. He will emerge again but the princess will finish him off.
Once that’s complete, the mission is finally over! You have rescued the princess and will receive the Astro-Knights medal.

Big Nate island

Big Nate island


  1. Once you arrive at Big Nate Island, head to the right and go inside the Comic Book store (called Klassic Komix) and talk with the guy to the right in the tan shirt and blue jeans. He’ll tell you he needs help finding all the missing pieces of a comic.
  2. Go outside and walk to the left. Go into the Pop-In Shoppe. You’ll find one of the comic strip pieces on the couch on the top floor of the shop.
  3. Poptropica Big Nate First Comic Piece
  4. Head outside and run to the right until you get to the photo store. Go inside and you’ll find another comic piece on top of one of the lights to the right.
  5. Head back outside and go a few steps to the right. Climb up the telephone pole to the top and you’ll find another piece of the comic.
  6. Go to the right until you arrive at the school. It looks pretty broken down and there’s a lot of unfinished construction going on. Go inside the school and walk up the stairs to the right. You’ll find another piece of the comic on one of the broken loudspeakers in the wall.
  7. Now go into the Science Lab and walk to the far left of the room. You’ll see a model of the solar system suspended from the ceiling. There’s another piece of the comic up there. Grab it and leave the Science Lab.
  8. Go outside the school and then jump up the windowsills. You’ll see some scaffolding to the right and one of the comic pieces is sitting on top of a bile of bricks. Grab it and jump back down.
  9. Next, head right to the playground. Jump all the way up to the top of the playground structure and you’ll find a comic piece on the left side. It’s floating around a little bit in the air above the two green and yellow flags. Jump up and grab it. Then jump down off the playground structure.
  10. Go right and you’ll arrive in Puffin Point. There’s a lighthouse here. Jump all the way to the top of it and you’ll see another comic piece on the top of the pointed roof. While you’re up here, take a peek through the telescope next to the guy who is painting. Move the telescope to the right until you see a piece of paper trapped between some big rocks.
  11. Big Nate Telescope
  12. Now jump down on the left side of the lighthouse. As you fall, you’ll see a black and white photograph floating around. Try to grab it. If you miss, climb back up the lighthouse and try again until you get it.
  13. Now you have all the comic pieces. Click on the comic book item in your backpack and then re-arrange the pieces so that they all fit in the right order. You’ll see some writing on the edges, and that writing should end up in the middle. Once you’re done, you’ll see that the writing gives out a locker combination, which is: NINE THREE ZERO FIVE (9305).
  14. Head back to the left and return to the Comic Shop. Go inside and click on the guy. He’ll be very happy that you found it and will give you some chewing gum as a gift.
  15. Leave the Comic shop and go inside the Photo shop again. Talk to the guy on the left and offer to trade the old photograph for his Scuba Gear. Once you have it, leave the shop and head to the right.
  16. Go back to the school and go inside. Go into the Science Lab again. This time, click on the burner on top of the desk next to the test tubes. Turn the dial on the burner to 3. Now fill half the beaker with the blue liquid and then half with the yellow liquid. Once the beaker fills up, you’ll get a stink bomb!
  17. Walk outside the lab and go to the left where you’ll see a row of lockers. Click on the one with all the stuff sticking out of it and enter the locker combination from the writing on the comic: 9305. When you open the lock, the locker explodes from all the stuff packed inside and you get knocked down. Walk back over to the locker and pick up the papers that are on the floor. It turns out they’re a school blueprint.
  18. Head outside of the science lab into the hallway below. You’ll see a sign that says, No Gum Chewing. Hey, we don’t play by the rules! Open your backpack and use the gum that the comic store guy gave to you. As soon as you blow a bubble, a woman will come out and send you into detention.
  19. Chewing Gum on Big Nate Island
  20. Use the stink bomb in your backpack. The detention lady will leave the room because of the bad smell. When she’s gone, go over to the green filing cabinet on the right and click on it to reveal a secret ladder leading down. Click on the ladder to go inside.
  21. Climb down the ladder. It’s pretty dark, but there’s a power switch at the bottom of the ladder. Click on it to turn the lights on. Walk to the right and you’ll see a bronze thing hanging on a hook above the workbench. This is the bell clapper for the school bell. Grab it and then head back up the ladder.
  22. Go outside the school and run all the way to the lighthouse. Walk out onto the dock and put on your Scuba gear. Then jump into the water and click when your cursor says Dive.
  23. Climb back up the lighthouse and use the lobster on the light. It will act as a wrench and turn the light to face the school. This will scare the seagull who is there away. If you haven’t looked through the telescope next to the guy who is painting up here (see above) then look through it now and move it until you see the paper on the rocks.
  24. Jump back down and get on the Jet Ski. Big Nate will jump on the other one and challenge you to a race. You need to beat him to the island. The best way to do this is to move as far to the right as possible so that you stay ahead of him and avoid the eggs that the seagull drops. Every few seconds, an obstacle such as a buoy will appear in the water and you’ll need to jump over it to avoid getting knocked down. Since you’re all the way on the right you won’t see the obstacles in time. Just jump up every few seconds and try to get the timing right. New objects in the water appear about every three seconds.
  25. Once you beat Nate to the island, jump up on top of the rock and push the two seals over to the left side so that the rock tips up. Jump off and run down below the rock to the piece of paper and grab it. It’s a map to the time capsule!
  26. Now run to the school and jump all the way to the bell tower at the top. Open your backpack and use the bell clapper to replace it. This will ring the bell, which sends the girls in the playground back inside.
  27. Now run back to the left to the playground and go inside the clubhouse at the top with the “Kids Only” sign. Once you’re inside, click on the piece of paper that says “Go to Jail.” This is a simple hangman game and Big Nate will challenge you to a game. Once you solve the word, he’ll give you some old peanut butter crackers as a prize.
  28. Leave the clubhouse and jump straight down. Go to the spot in the middle of the ground where the girls were standing. If you forget where that way, it’s the empty space between the two wooden boards in the middle of the structure.
  29. Open your backpack again and use the peanut butter crackers. This will summon the dog and he will dig right where you dropped the cracker. When he digs his hole, the time capsule appears!
  30. Digging in Big Nate
  31. Click on the time capsule and you’ll zoom on it. Click and drag it to lift it out of the hole, and then click on the yellow latch to open it.
  32. You’ll find a pearl inside the time capsule, which is worth enough money to save the school. A newspaper will appear with the story. Click on the close button and the detention lady arrives. She will give you the island medallion